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A similar concept was included with Ridge Racer Revolution, titled Buggy Mode, which served as the inspiration for Pocket Racer. Gameplay is near identical to the original Ridge Racer, however all the cars have instead been replaced with "super-deformed" Choro-Q-esc vehicles.
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Alongside the introduction of series mascot Reiko Nagase, it featured customizable cars and a retries rule, both of which have become prominent throughout the franchise. Rage Racer (1996) was released for the PlayStation.It is a modified home release of Ridge Racer 2 with three completely new and different tracks than the arcade and original games, new music, additional vehicles, and multiplayer via the PlayStation Link Cable peripheral. Ridge Racer Revolution (1995) was released for the PlayStation.
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Home conversions for both the PlayStation and Microsoft Windows were announced in 1996, but were later cancelled. It features two new tracks alongside the two present in the original Ridge Racer, and had linkable arcade cabinets that allowed for up to eight-person multiplayer.
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It serves as an update to the original game, featuring multiplayer, a rear-view mirror, and a remixed soundtrack composed by Shinji Hosoe. Ridge Racer 2 (1994) was released for arcades, running on the Namco System 22 hardware.A Japanese mobile phone version was released in 2000.
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Two other versions of the game were released for arcades: Ridge Racer Full Scale, which featured a replica Eunos Roadster that the player sat in to control the game, and Ridge Racer: 3-Screen Edition, which used three different monitors to provide a peripheral vision effect, similar to Namco's earlier game Driver's Eyes (1991). A PlayStation conversion was released in 19 as a launch title for the console.
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Originally meant as an F1 racing game, similar to Namco's own Pole Position and Final Lap series, it was instead replaced with racing on mountain roads, a popular trend for Japanese car enthusiasts at the time. Ridge Racer is a spiritual successor to Sim Drive (1992), a racing simulation game met with a limited release in Japanese arcades. Drifting is a core aspect of the series, and is used to keep speed while turning corners. Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race.
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It was met with several sequels and spin-off games for multiple platforms, the latest being the iOS game Ridge Racer Draw & Drift (2016). The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation two years later as a launch title. Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. Arcade, PlayStation, PlayStation 2, Nintendo 64, GameCube, mobile phone, Xbox, PlayStation Portable, Nintendo DS, PlayStation 3, Xbox 360, Windows, Nintendo 3DS, PlayStation Vita, iOS